POODLE LOOPS /
FRAMES
Ethan Persoff, http://www.ep.tc
This is a supplement feature
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TURN
BACKGROUND IMAGE OFF
CLICK
HERE TO VIEW PANELS # 001-426
Thumbnails of all 426 panels
posted below as one filmstrip, scroll down
Images 00 and 01
through 75 added March 2007
Images 76
through 125
added April 2007
Images 126
through 200 added
May 2007
Images
201
through 325
added June
2007
NEWLY ADDED JULY 16 2007:
Images 326
through 426
Jump
ahead to image # 25 - 50
- 75 - 100
- 125 - 150
- 175 - 200 - 225 - 250 - 275 - 300 - 325 - 350 - 400 - 425
new
animated loops/avatars:
Shown
above:
AMERICA MENACED
from Poodle Frames 422 through 426
Bob's Big Boy Thinking on the Body of Poodle
from Poodle Frames 192 through 198
Condoleeza
ATTACKS!!!
from Poodle Frames 332 through 354
Curtain
Call
from Poodle Frames 320 through 331
and
the White House Turd Series:
one - two - three and four
from Poodle Frames 390 through 426
previous
animated loops:
President
Ronald Reagan Snaps Up from the Grave
from Poodle Frames 145
through 159
Ronald
Reagan Vibrating Head
from Poodle Frames 152 and 154
Reagan
Snapping Up and Down
from
Poodle Frames 148
through 175
Condoleeza
Rice's Face Sat Upon Repeatedly
by a Large
Man's Ass
from Poodle Frames 32-37
George
and Linda's Heads Chopped Off by a Chainsaw
from Poodle Frames 77-91
and:
POODLE
THINKING #1
from Poodle Frames 113
through 123
POODLE
THINKING #2
from Poodle Frames 125
through 135
POODLE
THINKING #3
from Poodle Frames 135
through 146
What
is this?
A posting of all 1800+ still images used in the Poodle Film, along
with animated gifs of key sequences - all for use in your own individual
playing of the Poodle Game, i.e. Poodle
Samizdat. (See also Two
Poodle Cartoons)
We'll be posting about 25-100 images or so at a time, along with looping
animated gifs. These images and loops will be released in the sequence
that they were created. Please feel free to use these in your own
Poodle games.
Subscribe
to our RSS feed to know when new content is added.
Here
is the first 200 images (scroll down) - But first, to demonstrate
what we mean by animated gifs, here is a loop of Bush on the head
of the Poodle, barking at a passing UFO. These are made from Poodle
Panels 9-25:
Loop
#001: UFO passing in only one direction
and
Loop #002: UFO passing back and forth
Here are the first 200 images.
Click on a thumbnail to get a full sized image:
first with the original poodle
and then:
click
on an image for a full size version
END OF PAGE ONE
For August - We begin a Page Two of thumbnails
Notes for creating Poodle games for Broadcast:
Poodle
images are created in standard video size - 640x480 - while this is
not HDTV video resolution it is standard size for making basic video
for display on any television set, or for making web video*. It's
also a very manageable image size for sending images back and forth
through email.
* -
half size of these being the web standard of 320x240
Sidenotes:
Poodle Cartoons are
created entirely from still frames from playing Poodle
- with no additional animation software. It's all done one frame of
animation, or turn, at a time. What you see when you watch Poodle is about
2000 images dumped into a video editing program, with each image set
to about four frames of film, or a sixth of a second in duration.
You can make one too.
You'll find in your own games of Poodle (link
to game ball) that to even make a one-minute-long piece can become
a long process, but the rewards are uniquely satisfying - you can't rush it - you have to wait for responses from the other
players; the final product will reflect the time you spend in theme
and tone, waiting, etc, similar to how your moods change month by month, year to
year, etc. This will be reflected in the differences of the artwork made at the beginning, middle and end of the piece.
Poodle is a conversation as much as it is a game. As is the end result.
All that's required for a rich and rewarding game of Poodle is that
the two (or more) players have something worth discussing.
Knowing ahead of time that the images should animate together in some way focuses the way you pass images back
and forth. A benefit to doing things frame by frame is you can hide
filthy jokes, slogans and images in separate frames.
In your own playing: Don't stress individual frames. Pay attention
to how some "passes" back and forth of the image is often
just as simple as continuing the animation started by the other player;
akin to following another musician when they're leading — and
leading on your own when a phrase is finished.
Expect
your first passes back and forth to be choppy. As an example, here's
a very busy loop of the beginning sequence:
Good
Luck!
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